* Malachite is similar to Copper but is green in color and cannot be smelted with Tin into Bronze.Silver, Gold, Rose Gold, Platinum (these precious metals are unsuited for to combat).Yak, Badger, Monitor Lizard & Emu Leather.Ordered from worst to best, the current progression is: Metal equipment in particular increases a kingdom's Total Worth by a significant amount and this should be kept in mind when controlling Worth.Īrmor and weapons both use the same progression. The material a weapon or armor is made of directly influences its stats and also its worth the latter in turn attracts harder enemies. See the discussion page for the original e-mails. Unlike most places, many there are in denial of its flaws and want to have Tarn's babies.The wiki has been updated with new armor values since 0.9.6 with another e-mail correspondence from RoboB0b dated 02/03/14. An idea of complexity is an idea people love, even if it is an unbalanced unplayable PoS for 99%.Īlso note, never blast DF at gamasutra. A game that doesnt need anything except more and more features to make them happy.įor everyone else, it is about the depth. Hmm maybe 30% carts and 60% farms!"īad example, but everyone loves tons of new features constantly being poured into their fave game. "Hmm, I've figured out how to use carts to provide infinite food! I am awesome!" "How do I avoid that mob so I cant lose?" "Once this finds you, you cannot beat it so you instantly lose." A new feature is added quickly, and now the game changes and they get to figure out how to work with the new feature. So the playerbase get to play, learn, and conquer until losing. The reason those players like it, is because it is, how you say, An ever-changing puzzle of perpetual feature creep.įeatures are added constantly without any thought to design, balance, or anything. There are some who actually play it, but they are minorities in the pro-DF crowd. They praise, they discuss, they even defend the game- all because of the idea it represents. Most people like the IDEA of dwarf fortress, more than the game itself. Even after that barrier of entry, the people who keep playing it aren't this massive number like those who TALK about it. Once you get it, youve got it and can just play. Folowing some guides and a few mods, and it isnt so hard to play if you have the time to waste dealing with frustrating interfaces and irrational input changes. Maybe lovers of ascii too? Maybe imaginative. I would not classify those who play it as smart as much as I would say they are just different. Nearly every review I've read from legitimate journalists (non-hardcore) acted as if the game was great, even though they themselves admit not being able to even play it, let alone enjoy it. This is quite clear, and fine, but disqualifies it from being great.) Also, great or even good games need to have a lot of people who actually play the game, but pretend to play it and brag about how awesome it is. (DF made the game for himself, and just happens to share it with others. Specifically, caring about how their player's interact in the game. IMO, the title "great" or even "good" should be reserved for developers who actually care about their players. It makes a mockery of developers who actually put significant time and effort into usability, and degrades the high quality of fantastic user interfaces, great usability, depth in design (as opposed to depth without design), and so much more. (You will find plenty of people who praise or defend DF, but few who actually play it.) Such a universally unplayable game for the majority of gamers prevents it from being classified as great, or even good. It is however a great game to an extremely small niche. Click to expand.Dwarf Fortress is NOT a great game.
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